The GTK3 version includes a nice GTK interface with all sorts of configurable options, including fullscreen.įirst we need to get the dependent libraries. Part 2 - Building the GTK3 version of Snes9x Sudo wget -O /usr/share/pixmaps/snes9x.png To create an entry in our desktop menu create the following file and save it as /usr/share/applications/sktopĬomment=A portable, freeware Super Nintendo Entertainment System (SNES) emulator.įinally, find an icon you want to use and save it as /usr/share/pixmaps/snes9x.png You can get a good icon to use here. You can go ahead and execute it passing in a SNES rom as the first argument or with no arguments for a list of acceptable options. Now we have an executable binary named snes9x. Sudo apt-get install zlib1g-dev libpng12-dev xorg-dev Unfortunately it does not seem to provide any way of running in fullscreen mode. It supports a number of command-line switches. The Unix version does not contain any sort of interface save for the running game itself. Part 1 - Building the Unix version of Snes9x We'll get all the tools required to build the source code while we are at it. The currently maintained codebase of Snes9x is hosted up on github so we will need to install git. I don't know if the issue is with 13.10 or perhaps an incompatibility with my laptop's hardware and Snes9x GTK. Theses instructions worked perfectly on 12.04 but on 13.10 the GTK3 version segfaults. One is for compiling the Unix version of Snes9x and the other is for install the GTK3 version. I used these instructions on a 64-bit Ubuntu 12.04 machine and a 32-bit Ubuntu 13.10 machine. ZSNES seems to work pretty well, but it won't compile on 64-bit, giving you a very old emulator running as a 32-bit binary for the foreseeable future. After looking into the various SNES emulators available for Linux it looks like Snes9x is the only one that is of high quality and currently maintained.
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